Abstract Since the recognition of internet gaming disorder (IGD) in the fifth edition of the Diagnostic and Statistical Manual of Mental Disorders and gaming disorder (GD) in the eleventh revision of the International Classification of Diseases, significant progress has been made toward standardizing assessment practices.
Apr 2, 2026
Abstract Gambling disorder (GD) is an officially recognized mental health disorder. However, its conceptualization and diagnostic criteria have changed substantially over the years due to new clinical and epidemiological research supporting its reconceptualization from an impulse control disorder to an addictive disorder.
Jan 29, 2025
Abstract The relationship between Gaming Disorder (GD) and the experience of functional impairments has received considerable theoretical attention in the recent past and current diagnostic approaches underscore the centrality of functional impairments as a requirement for GD diagnosis.
Mar 19, 2024
Abstract In recent years, the video game industry has introduced Loot Box (LB), a new type of microtransaction in which a gamer uses real currency to purchase a random virtual item within a video game.
Jan 29, 2023

This book covers the latest findings concerning non-substance-based addictive disorders, describes the behavioral, biological, and epidemiological aspects of these disorders, and highlights the challenges in their prevention and treatment.
Jul 3, 2022
Abstract Background: ‘Gaming Disorder’ (GD) is now an officially recognized mental health disorder according to the World Health Organization (WHO) framework while ‘Internet Gaming Disorder (IGD) remains as a tentative disorder as per the American Psychiatric Association (APA) framework.
Feb 12, 2022
Abstract Previous research on gaming disorder (GD) has highlighted key methodological and conceptual hindrances stemming from the heterogeneity of nomenclature and the use of non-standardized psychometric tools to assess this phenomenon.
Apr 1, 2021
Abstract Existing recommendations regulating screen time use and studies investigating its effects are inherently problematic for two main reasons. First, they imply that screen time activities are essentially the same in nature regardless of what type of digital content is being consumed.
Oct 7, 2020
Abstract The release of the first commercial video games occurred in the early 1970s and it took approximately 10 years for the first reports of what we would now term ‘Gaming Disorder’ (GD) to emerge in the scientific literature (Ross, Finestone, & Lavin, 1982).
Jan 8, 2020

Are you unsure what Internet addiction is and whether your client has this disorder? Would you like to know more about how to help your clients? Then this concise, evidence-based guide for busy professionals is for you.
Jan 1, 2019