<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Loot Box | Dr. Halley Pontes</title><link>https://www.halleypontes.com/tags/loot-box/</link><atom:link href="https://www.halleypontes.com/tags/loot-box/index.xml" rel="self" type="application/rss+xml"/><description>Loot Box</description><generator>Hugo Blox Builder (https://hugoblox.com)</generator><language>en-us</language><lastBuildDate>Sun, 29 Jan 2023 00:00:00 +0000</lastBuildDate><image><url>https://www.halleypontes.com/media/icon_hu2c0d45357a8b946d811db1a438f5ff34_22632_512x512_fill_lanczos_center_3.png</url><title>Loot Box</title><link>https://www.halleypontes.com/tags/loot-box/</link></image><item><title>Loot box purchases and their relationship with internet gaming disorder and online gambling disorder in adolescents: A prospective study</title><link>https://www.halleypontes.com/publication/2023/</link><pubDate>Sun, 29 Jan 2023 00:00:00 +0000</pubDate><guid>https://www.halleypontes.com/publication/2023/</guid><description>&lt;p style="text-align: center;">&lt;strong>Abstract&lt;/strong>&lt;/p>
&lt;p>In recent years, the video game industry has introduced Loot Box (LB), a new type
of microtransaction in which a gamer uses real currency to purchase a random virtual
item within a video game. Recently, LBs became more widespread and there is evidence
suggesting their similarity to online gambling. Although some studies have investigated
the association between LBs with disordered gaming and disordered gambling, very few
have done so with clinical indicators of these problems. Furthermore, to the best of
our knowledge no longitudinal evidence of such relationships currently exists in the
literature. Therefore, the present study aimed to 1) ascertain the stability of LB
purchasing in minors and 2) investigate the associations between LB purchasing with
gambling online and online gambling disorder within six months. A prospective cohort
study was conducted at two time points six months apart. In total, 2.213 Spanish
adolescents (1.067 [48.9%] boys) aged between 11 and 17 years participated in both
waves. The purchase of LBs was prevalent and stable in the sample across the six months.
While a positive relationship was found between purchasing LBs and online gambling six
months later, the relationships between purchasing LBs and the presentation of online
gambling disorder and gaming disorder require further study.&lt;/p></description></item></channel></rss>