Gaming Disorder

Three key lessons learned from over a decade of gaming disorder assessment research

Abstract Since the recognition of internet gaming disorder (IGD) in the fifth edition of the Diagnostic and Statistical Manual of Mental Disorders and gaming disorder (GD) in the eleventh revision of the International Classification of Diseases, significant progress has been made toward standardizing assessment practices.

Apr 2, 2026

Gaming, eating behaviours, and wellness
Gaming, eating behaviours, and wellness

Today I consider how the relationship between gaming disorder and eating behaviour may be affected by wellness

Aug 20, 2025

Initial Development and Psychometric Properties of the Gambling Disorder Test in a Nationally Representative Sample of Adults

Abstract Gambling disorder (GD) is an officially recognized mental health disorder. However, its conceptualization and diagnostic criteria have changed substantially over the years due to new clinical and epidemiological research supporting its reconceptualization from an impulse control disorder to an addictive disorder.

Jan 29, 2025

Assessing Internet Gaming Disorder - insights from our latest research
Assessing Internet Gaming Disorder - insights from our latest research

In this blog, I discuss our new study investigating the relationship between work addiction and burnout

Oct 28, 2024

Understanding professional gaming, gaming disorder, and functional impairments
Understanding professional gaming, gaming disorder, and functional impairments

In this blog post, I discuss the findings of two studies we published looking at the intersection between Gaming Disorder and functional impairments

Apr 6, 2024

Investigating the interplay between gaming disorder and functional impairments in professional esports gaming

Abstract The relationship between Gaming Disorder (GD) and the experience of functional impairments has received considerable theoretical attention in the recent past and current diagnostic approaches underscore the centrality of functional impairments as a requirement for GD diagnosis.

Mar 19, 2024

Loot box purchases and their relationship with internet gaming disorder and online gambling disorder in adolescents: A prospective study

Abstract In recent years, the video game industry has introduced Loot Box (LB), a new type of microtransaction in which a gamer uses real currency to purchase a random virtual item within a video game.

Jan 29, 2023

The interplay between time spent gaming and disordered gaming: A large-scale world-wide study

Abstract Background: ‘Gaming Disorder’ (GD) is now an officially recognized mental health disorder according to the World Health Organization (WHO) framework while ‘Internet Gaming Disorder (IGD) remains as a tentative disorder as per the American Psychiatric Association (APA) framework.

Feb 12, 2022

Measurement and Conceptualization of Gaming Disorder According to the World Health Organization Framework:the Development of the Gaming Disorder Test

Abstract Previous research on gaming disorder (GD) has highlighted key methodological and conceptual hindrances stemming from the heterogeneity of nomenclature and the use of non-standardized psychometric tools to assess this phenomenon.

Apr 1, 2021

A new era for gaming disorder research: Time to shift from consensus to consistency

Abstract The release of the first commercial video games occurred in the early 1970s and it took approximately 10 years for the first reports of what we would now term ‘Gaming Disorder’ (GD) to emerge in the scientific literature (Ross, Finestone, & Lavin, 1982).

Jan 8, 2020