Abstract Since the recognition of internet gaming disorder (IGD) in the fifth edition of the Diagnostic and Statistical Manual of Mental Disorders and gaming disorder (GD) in the eleventh revision of the International Classification of Diseases, significant progress has been made toward standardizing assessment practices.
Apr 2, 2026

Today I consider how the relationship between gaming disorder and eating behaviour may be affected by wellness
Aug 20, 2025
Abstract Gambling disorder (GD) is an officially recognized mental health disorder. However, its conceptualization and diagnostic criteria have changed substantially over the years due to new clinical and epidemiological research supporting its reconceptualization from an impulse control disorder to an addictive disorder.
Jan 29, 2025

In this blog, I discuss our new study investigating the relationship between work addiction and burnout
Oct 28, 2024

In this blog post, I discuss the findings of two studies we published looking at the intersection between Gaming Disorder and functional impairments
Apr 6, 2024
Abstract The relationship between Gaming Disorder (GD) and the experience of functional impairments has received considerable theoretical attention in the recent past and current diagnostic approaches underscore the centrality of functional impairments as a requirement for GD diagnosis.
Mar 19, 2024
Abstract In recent years, the video game industry has introduced Loot Box (LB), a new type of microtransaction in which a gamer uses real currency to purchase a random virtual item within a video game.
Jan 29, 2023
Abstract Background: ‘Gaming Disorder’ (GD) is now an officially recognized mental health disorder according to the World Health Organization (WHO) framework while ‘Internet Gaming Disorder (IGD) remains as a tentative disorder as per the American Psychiatric Association (APA) framework.
Feb 12, 2022
Abstract Previous research on gaming disorder (GD) has highlighted key methodological and conceptual hindrances stemming from the heterogeneity of nomenclature and the use of non-standardized psychometric tools to assess this phenomenon.
Apr 1, 2021
Abstract The release of the first commercial video games occurred in the early 1970s and it took approximately 10 years for the first reports of what we would now term ‘Gaming Disorder’ (GD) to emerge in the scientific literature (Ross, Finestone, & Lavin, 1982).
Jan 8, 2020